AoeStats
← Hakka

Coastal Forest

511014099Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 20m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1378
+17
🇭🇰 Poles · Hong Kong SAR China
1377
+17
🇨🇳 Japanese · China
1367
+18
🇨🇳 Persians · China
1345
+19
🇨🇳 Italians · China
1582
-24
🇨🇳 Chinese · China
1455
-20
1356
-16
🇦🇷 Franks · Argentina
1231
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 1,271 9:58 — — ⚔ M@A into Fish Boom
51 1,055 8:38 19:01 — ⚔ Scout Rush
48 995 10:42 19:32 — ⚔ FC into Archers
46 947 10:38 — — ⚔ Scout Rush
44 913 9:51 14:21 — ⛏ Fast Castle
39 805 11:27 15:22 — ⛏ Fish Boom FC
38 772 9:43 — — ⚔ Scout Rush
32 665 8:12 20:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,725 5,125 1,035 100 10,985 12,407
4,640 3,450 760 200 9,050 8,938
4,375 3,287 250 300 8,212 8,363
3,775 3,141 615 390 7,921 8,347
4,410 2,542 660 130 7,742 8,957
4,320 2,725 250 440 7,735 8,422
4,540 2,815 250 0 7,605 8,225
4,125 2,905 400 75 7,505 8,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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