AoeStats
← Hakka

Nomad

510533903Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1409
+14
🇹🇼 Vietnamese · Taiwan
1401
+14
🇨🇳 Wu · China
1342
+17
🇭🇰 Franks · Hong Kong SAR China
1322
+17
🇭🇺 Cumans · Hungary
1402
-17
🇨🇳 Armenians · China
1358
-16
🇩🇪 Bulgarians · Germany
1346
-15
🇭🇺 Tatars · Hungary
1330
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,052 13:47 33:26 — ⚔ M@A into Towers into Archers into Fish Boom
51 2,338 14:40 19:36 — ⛏ Fish Boom
42 1,932 14:05 17:39 — ⛏ Fish Boom FC
32 1,463 14:46 18:27 36:06 ⛏ Fish Boom FC
30 1,374 14:34 17:29 28:58 ⛏ Fish Boom FC
30 1,368 13:10 17:25 37:38 ⛏ Fish Boom FC
27 1,262 14:10 26:21 — ⚔ Fish Boom into Archers into Towers
20 926 14:11 32:20 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,080 17,498 12,920 4,550 58,048 60,509
23,995 13,735 13,200 2,370 53,300 56,950
11,760 14,260 7,140 1,050 34,210 33,890
12,315 13,447 5,835 1,700 33,297 35,327
6,925 12,295 4,875 1,615 25,710 28,293
8,650 9,450 2,365 2,080 22,545 23,701
8,200 9,546 540 400 18,686 20,620
7,570 4,664 1,955 1,980 16,169 18,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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