AoeStats
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Arabia

506891715Analyzed
4v4 RM · 15d ago on Sep 15, 2026· 54m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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970
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956
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949
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930
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914
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908
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🇩🇪 Sicilians · Germany
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887
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Player eAPM Actions Feudal Castle Imperial Opening
64 3,493 10:42 17:29 37:56 ⛏ Fast Castle
36 1,964 10:35 21:27 39:36 ⛏ Fast Castle
28 1,532 20:50 26:55 — ⛏ Fast Castle
26 1,422 11:04 16:20 — ⛏ Fast Castle
22 1,198 9:57 20:47 — ⚔ Towers FC
16 894 11:24 18:41 48:34 ⚔ FC into Archers
13 728 13:18 19:09 41:32 ⛏ Fast Castle
11 577 11:42 17:57 53:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,160 19,403 10,995 2,310 53,868 71,380
19,765 12,054 12,175 2,565 46,559 54,687
17,760 17,980 5,970 3,015 44,725 53,983
17,030 16,031 5,175 2,030 40,266 41,227
18,845 13,175 5,395 1,800 39,215 41,295
14,580 11,623 1,880 3,135 31,218 32,320
9,380 7,145 4,095 1,955 22,575 31,495
8,515 5,405 2,370 850 17,140 22,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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