AoeStats
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Arabia

505279709Analyzed
3v3 RM · 22d ago on Sep 8, 2026· 69m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
869
+16
🇩🇪 Magyars · Germany
860
+16
🇩🇪 Hindustanis · Germany
850
+16
🇹🇼 Japanese · Taiwan
897
-18
🇳🇱 Khmer · Netherlands
859
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🇬🇧 Burgundians · United Kingdom
820
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,178 9:17 24:24 34:24 ⚔ Archer Rush
29 1,977 11:22 17:15 39:49 ⛏ Fast Castle
16 1,085 13:19 17:25 32:00 ⚔ FC into Scouts
14 981 10:47 19:26 41:44 ⛏ Fast Castle
14 972 13:11 28:31 53:19 ⛏ Fast Castle
12 854 12:01 17:12 45:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,565 20,108 18,165 3,750 90,588 100,042
26,640 17,368 26,495 3,940 74,443 83,745
21,120 28,316 20,010 2,885 72,331 80,788
25,415 22,311 12,770 3,035 63,531 80,486
16,905 18,602 10,870 2,750 49,127 53,582
17,015 13,350 11,795 2,410 44,570 50,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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