AoeStats
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Arena

509882795Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 29m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1216
+13
🇹🇼 Celts · Taiwan
1196
+13
🇨🇳 Goths · China
1173
+14
🇻🇪 Japanese · Venezuela
1178
-15
🇨🇳 Italians · China
1124
-13
🇬🇧 Britons · United Kingdom
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,265 10:42 14:47 — ⛏ Fast Castle
40 1,198 11:03 15:19 — ⛏ Fast Castle
34 1,009 9:07 14:30 — ⛏ Fast Castle
31 920 11:15 15:03 — ⛏ Fast Castle
27 799 9:26 14:41 — ⛏ Fast Castle
15 458 12:27 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,175 9,740 1,355 1,055 26,325 30,361
11,060 6,440 2,065 1,750 21,315 21,430
10,510 4,555 2,840 750 18,655 18,817
8,030 2,965 2,580 750 14,325 15,987
5,510 4,610 585 855 11,560 12,172
4,610 3,565 350 850 9,375 12,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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