AoeStats
← 辉夜夜大小姐

Arena

509900728Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 40m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1144
+16
🇦🇷 Turks · Argentina
1140
+16
🇷🇴 Cumans · Romania
1126
+16
🇦🇺 Georgians · Australia
1109
+17
🇨🇳 Franks · China
1174
-19
🇮🇳 Mongols · India
1137
-16
🇮🇳 Britons · India
1116
-15
🇨🇳 Spanish · China
1107
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,505 10:04 15:14 — ⛏ Fast Castle
32 1,298 9:04 20:50 27:24 ⛏ Fast Castle
30 1,209 10:34 16:41 32:20 ⛏ Fast Castle
29 1,181 11:22 15:51 22:30 ◆ FC into Fast Imp
29 1,152 10:29 15:05 28:58 ⛏ Fast Castle
25 1,016 11:08 16:08 — ⛏ Fast Castle
21 854 11:57 16:20 — ⛏ Fast Castle
19 747 9:56 19:15 —

Resources

Player Food Wood Gold Stone Spent Collected
17,430 13,080 10,215 1,550 42,275 47,360
19,800 8,845 11,520 1,600 41,765 50,393
13,350 12,415 8,900 2,180 36,845 47,005
18,905 7,435 8,600 850 35,790 41,130
14,570 8,650 4,890 1,180 29,290 30,269
11,005 7,700 3,800 400 22,905 31,505
9,800 8,980 855 1,015 20,650 24,348
9,575 6,190 1,915 2,250 19,930 25,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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