AoeStats
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Arena

509853790Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 53m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1148
+13
🇫🇷 Italians · France
1141
+13
🇦🇹 Malians · Austria
1003
+19
🇪🇸 Japanese · Spain
992
+19
🇹🇼 Persians · Taiwan
1119
-18
🇨🇳 Franks · China
1086
-17
🇹🇼 Goths · Taiwan
1081
-16
🇹🇼 Celts · Taiwan
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,227 10:29 17:54 30:32 ⛏ Fast Castle
41 2,187 11:26 15:28 31:43 ⛏ Fast Castle
41 2,193 10:11 15:06 34:49 ⛏ Fast Castle
38 2,060 11:13 14:51 29:43 ⛏ Fast Castle
37 1,993 12:53 16:51 44:28 ⛏ Fast Castle
33 1,776 10:06 14:03 30:08 ⛏ Fast Castle
26 1,410 10:54 15:41 32:38 ⛏ Fast Castle
24 1,302 11:42 15:55 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,295 38,840 27,445 7,755 95,335 111,495
42,195 19,675 26,310 4,350 92,530 98,821
32,985 21,455 24,040 3,135 81,615 94,160
32,055 30,810 7,430 2,395 72,690 76,096
24,580 26,740 14,565 4,450 70,335 76,610
15,905 21,245 11,560 1,535 50,245 73,282
20,885 12,471 7,955 2,870 44,181 54,448
16,000 14,400 4,870 2,050 37,320 40,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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