AoeStats
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Lombardia

509542182Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 76m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1164
+14
🇫🇷 Mongols · France
1126
+15
🇷🇺 Vietnamese · Russia
1123
+15
🇲🇽 Huns · Mexico
1119
+15
🇦🇷 Sicilians · Argentina
1158
-17
🇦🇷 Ethiopians · Argentina
1110
-15
🇦🇷 Magyars · Argentina
1098
-14
🇦🇷 Hindustanis · Argentina
1068
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 4,238 9:39 24:10 41:02 ⚔ Scout Rush
43 3,271 11:36 20:41 39:15 ⚔ Scout Rush
42 3,234 10:25 23:13 40:38 ⚔ Scout Rush
41 3,119 10:17 26:41 49:29 ⚔ Scout Rush
35 2,636 11:02 14:36 37:24 ⛏ Fast Castle
34 2,596 11:41 22:43 42:15
27 2,039 9:42 22:34 36:14 ⚔ Scout Rush
26 1,962 10:38 18:30 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,315 29,515 48,490 3,840 120,160 146,568
33,335 39,585 39,445 3,110 115,475 141,939
42,135 43,324 16,175 4,285 105,919 116,999
21,290 37,353 37,335 3,125 99,103 100,289
39,515 21,294 36,570 1,245 98,624 124,698
41,365 32,644 21,170 2,445 97,624 100,589
36,105 29,283 25,105 3,360 93,853 103,760
21,335 19,759 13,135 2,730 56,959 63,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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