AoeStats
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Fortress

509005908Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 44m 44s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1104
+12
🇦🇷 Vietnamese · Argentina
1013
+15
🇦🇷 Persians · Argentina
972
+17
🇨🇱 Bohemians · Chile
1081
-17
🇨🇱 Khmer · Chile
978
-14
🇨🇱 Burgundians · Chile
948
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,136 9:01 13:33 30:16 ⛏ Fast Castle
39 1,751 9:14 12:52 32:00 ⛏ Fast Castle
32 1,444 9:09 13:23 25:00 ⛏ Fast Castle
29 1,289 7:57 12:53 — ⛏ Fast Castle
22 971 6:58 12:16 26:15 ⛏ Fast Castle
21 921 9:01 13:12 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,825 17,795 12,570 1,125 50,315 57,313
19,430 16,375 10,275 1,705 47,785 58,632
21,175 15,710 9,220 400 46,505 66,818
20,080 12,398 11,760 2,020 46,258 55,423
19,095 14,060 11,500 1,180 45,835 53,120
12,975 10,205 4,910 3,755 31,845 36,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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