AoeStats
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Black Forest

508559622Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 2m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1055
+14
🇨🇱 Japanese · Chile
943
+19
🇨🇱 Burgundians · Chile
910
+20
🇺🇸 Celts · United States
1021
-18
🇺🇸 Bulgarians · United States
1021
-18
🇨🇴 Poles · Colombia
987
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 95 — — —
34 83 — — —
33 80 — — —
22 53 — — —
17 40 — — —
17 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 155 50 0 305 192
300 0 0 0 300 235
200 0 50 0 250 134
100 105 0 0 205 79
100 100 0 0 200 93
0 61 0 0 61 59
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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