AoeStats
← AiluxIII

Nomad

506618337Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 98m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Romans · Estonia
1074
+17
🇪🇪 Dravidians · Estonia
1046
+18
🇩🇪 Huns · Germany
1116
-18
🇦🇷 Persians · Argentina
1082
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 3,033 13:34 22:46 — ⚔ Fish Boom into Skirms
30 2,993 13:53 21:03 49:25 ⛏ Fish Boom FC
28 2,806 16:38 24:15 47:45 ⚔ Fish Boom into Drush into Fire Galleys FC into Archers
17 1,664 15:55 23:09 57:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
36,650 35,751 20,440 4,405 97,246 124,530
39,110 25,145 17,105 4,525 85,885 87,695
43,580 28,673 7,980 4,575 84,808 93,886
28,650 24,315 12,285 3,800 69,050 70,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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