AoeStats
← sales96

Arena

510153070Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 54m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1626
+11
🇧🇪 Ethiopians · Belgium
1613
+12
🇦🇷 Japanese · Argentina
1572
+13
🇭🇰 Turks · Hong Kong SAR China
1516
+17
🇧🇷 Mapuche · Brazil
1588
-16
🇲🇽 Khmer · Mexico
1567
-15
🇧🇷 Italians · Brazil
1468
-11
🇧🇷 Teutons · Brazil
1450
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 3,762 10:24 14:09 30:08 ⚔ FC into Archers
49 2,656 10:33 14:47 28:13 ⛏ Fast Castle
43 2,349 10:54 15:00 29:19 ⚔ FC into Scouts
40 2,161 10:26 13:12 32:42 ⛏ Fast Castle
36 1,977 9:23 24:39 48:29 ⚔ Towers FC
33 1,804 11:36 15:22 45:42 ⛏ Fast Castle
31 1,712 10:21 19:22 35:52 ⛏ Fast Castle
26 1,402 10:20 14:28 27:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,590 20,315 32,355 4,510 97,770 109,172
20,225 30,725 22,255 1,650 74,855 86,249
32,155 21,196 15,230 4,060 72,641 76,335
16,975 29,375 21,850 2,480 70,680 96,122
38,735 22,949 6,355 2,035 70,074 78,519
27,845 18,929 12,870 4,660 64,304 81,880
31,735 20,140 9,025 2,675 63,575 70,911
18,875 26,410 14,740 2,980 63,005 66,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.