AoeStats
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Arena

509909383Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 41m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1555
+15
🇦🇷 Bengalis · Argentina
1470
+19
🇨🇳 Cumans · China
1434
+20
🇨🇳 Wei · China
1434
+20
🇭🇰 Hindustanis · Hong Kong SAR China
1582
-20
🇭🇰 Shu · Hong Kong SAR China
1574
-20
🇭🇰 Bohemians · Hong Kong SAR China
1566
-20
🇨🇳 Mongols · China
1417
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,075 9:31 17:17 21:19 ◆ FC into Fast Imp
48 1,975 10:59 14:51 28:47 ⛏ Fast Castle
46 1,887 8:25 19:52 31:46 ⛏ Fast Castle
45 1,861 9:54 13:46 25:44 ⛏ Fast Castle
38 1,578 9:52 13:38 33:44 ⛏ Fast Castle
38 1,572 10:42 14:31 32:51 ⛏ Fast Castle
31 1,260 10:38 15:05 37:45 ⛏ Fast Castle
28 1,159 11:14 14:55 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,025 18,740 18,370 1,700 76,835 86,798
35,020 19,455 12,540 300 67,315 70,621
31,295 12,490 19,255 2,150 65,190 67,312
19,485 18,125 9,190 2,900 49,700 52,666
15,610 18,290 6,845 2,205 42,950 46,554
13,230 13,338 5,230 3,995 35,793 40,069
12,595 12,289 7,660 625 33,169 37,097
9,200 13,995 9,165 0 32,360 35,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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