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Lombardia

509891675Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 35m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Mongols · Japan
1448
+3
🇨🇳 Franks · China
982
+17
🇨🇳 Italians · China
943
+18
🇨🇳 Bohemians · China
904
+20
🇹🇼 Spanish · Taiwan
1069
-17
🇷🇺 Wu · Russia
1037
-15
🇹🇼 Teutons · Taiwan
1001
-13
🇦🇹 Celts · Austria
994
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,073 7:59 20:58 35:33 ⚔ Scout Rush
31 1,122 11:18 18:41 — ⛏ Fast Castle
31 1,109 12:19 16:32 27:34 ⛏ Fast Castle
27 988 11:31 15:35 — ⛏ Fast Castle
26 938 13:26 18:13 — ⛏ Fast Castle
19 701 10:29 17:38 25:27 ◆ FC into Fast Imp
1 50 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,525 11,817 6,200 3,785 34,327 37,714
12,205 6,425 5,725 1,350 25,705 29,324
8,650 5,730 1,850 300 16,530 23,713
7,805 4,175 3,030 650 15,660 16,502
5,060 2,799 1,220 755 9,834 13,246
4,425 3,539 350 185 8,499 16,945
0 50 0 0 50 142
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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