AoeStats
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Nomad

510396668Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1523
+11
🇦🇷 Persians · Argentina
1495
+13
🇫🇷 Malay · France
1392
+17
🇲🇽 Mongols · Mexico
1357
+18
🇧🇷 Khmer · Brazil
1452
-16
🇮🇩 Wei · Indonesia
1427
-15
🇹🇷 Dravidians · Türkiye
1409
-15
🇨🇳 Saracens · China
1368
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,636 12:27 20:09 38:55 ⛏ Fish Boom into Galleys FC
51 2,566 14:22 21:33 43:50 ⛏ Fish Boom into Fire Galleys FC
49 2,482 14:02 20:51 35:21 ⛏ Fish Boom into Fire Galleys FC
48 2,421 13:11 17:16 — ⛏ Fish Boom FC
32 1,615 13:46 17:41 42:54 ⛏ Fish Boom FC
30 1,516 14:04 24:15 31:05 ⛏ Fish Boom into Fire Galleys FC
30 1,492 12:31 16:29 33:21 ⛏ Fish Boom FC
29 1,440 12:38 18:54 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,960 28,230 10,205 1,050 67,445 67,384
20,510 14,689 7,225 3,300 45,724 48,940
17,100 13,297 9,985 1,050 41,432 43,050
19,165 11,110 9,780 750 40,805 48,438
13,625 14,780 9,770 1,600 39,775 42,588
15,860 11,535 11,475 880 39,750 39,889
10,020 13,925 3,200 1,050 28,195 30,615
8,795 6,037 3,885 1,505 20,222 21,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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