AoeStats
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Coastal Forest

510386483Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 4m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Magyars · Italy
1581
+9
🇮🇹 Italians · Italy
1510
+11
🇮🇩 Dravidians · Indonesia
1449
+14
🇸🇪 Bulgarians · Sweden
1367
+17
1522
-17
🇨🇳 Saracens · China
1455
-15
🇨🇳 Maya · China
1336
-10
🇨🇳 Goths · China
1300
-9
Player eAPM Actions Feudal Castle Imperial Opening
82 395 — — —
71 346 — — —
70 341 — — —
59 288 — — —
57 277 — — —
54 264 — — —
50 240 — — —
46 221 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 275 0 0 1,175 923
900 125 0 0 1,025 939
700 175 0 0 875 850
550 275 0 0 825 692
700 125 0 0 825 920
700 125 0 0 825 663
500 100 50 0 650 746
500 150 0 0 650 628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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