AoeStats
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Arabia

510557035Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 38m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1089
+13
🇦🇷 Saracens · Argentina
1059
+14
🇳🇴 Magyars · Norway
1022
-14
🇳🇴 Spanish · Norway
1018
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 939 9:43 20:44 — ⚔ Scout Rush
23 868 9:50 26:29 — ⚔ Scout Rush
17 647 13:41 18:56 33:42 ⛏ Fast Castle
15 591 11:19 25:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,970 5,475 2,945 1,500 20,890 21,608
8,605 6,561 4,040 650 19,856 20,908
9,795 6,335 1,580 1,250 18,960 22,021
6,570 6,477 4,405 1,300 18,752 19,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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