AoeStats
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Arena

507132446Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 57m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1169
+12
🇺🇸 Burgundians · United States
1135
+13
🇺🇸 Burmese · United States
1062
+16
🇨🇱 Spanish · Chile
1053
+16
🇧🇪 Persians · Belgium
1090
-15
🇦🇷 Malians · Argentina
1074
-15
🇩🇪 Mongols · Germany
1051
-14
🇦🇷 Vietnamese · Argentina
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,993 12:01 16:46 30:13 ⛏ Fast Castle
33 1,888 10:58 15:18 33:40 ⛏ Fast Castle
32 1,861 12:19 16:50 28:50 ⛏ Fast Castle
30 1,711 11:04 15:37 33:00 ⛏ Fast Castle
27 1,529 10:52 14:33 34:02 ⛏ Fast Castle
20 1,164 11:01 14:45 31:27 ⛏ Fast Castle
15 845 11:53 16:09 37:56 ⛏ Fast Castle
15 852 10:56 14:43 39:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,410 30,705 19,850 3,650 100,615 111,090
50,630 22,735 19,875 1,350 94,590 97,754
47,175 23,065 18,085 1,500 89,825 103,107
34,405 25,795 15,880 5,150 81,230 85,968
34,000 26,310 15,380 2,800 78,490 91,717
26,305 24,099 9,085 905 60,394 78,057
25,025 14,565 14,395 1,600 55,585 63,395
10,350 7,725 1,380 1,965 21,420 23,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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