AoeStats
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Pilgrims

507127298Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 38m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1100
+15
🇺🇸 Koreans · United States
1100
+15
🇦🇷 Malay · Argentina
1089
-15
🇦🇷 Armenians · Argentina
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 954 9:17 24:40 — ⛏ Fish Boom
21 797 11:54 18:35 33:54 ⛏ Fish Boom into Fire Galleys FC
20 758 10:20 22:24 — ⚔ Fish Boom into Scouts
15 587 9:58 21:47 36:05 ⚔ Fish Boom into Towers into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,545 10,210 4,535 1,900 31,190 33,270
7,775 9,252 3,035 2,090 22,152 26,663
8,505 6,960 4,500 850 20,815 24,532
5,735 5,578 790 495 12,598 13,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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