AoeStats
← Vagatela

Nomad

511055754Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 36m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Persians · Iraq
1235
+14
🇧🇷 Koreans · Brazil
1232
+14
🇹🇼 Mapuche · Taiwan
1193
+15
🇹🇼 Vietnamese · Taiwan
1070
+19
🇦🇷 Aztecs · Argentina
1189
-16
🇦🇷 Vietnamese · Argentina
1182
-16
🇪🇸 Berbers · Spain
1170
-15
🇨🇿 Malians · Czechia
1167
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,393 13:18 18:43 — ⚔ Fish Boom FC into Champis
29 1,069 15:46 21:55 34:38 ⛏ Fish Boom FC
26 951 14:18 18:42 — ⛏ Fish Boom FC
23 857 15:05 19:27 31:49 ⛏ Fish Boom FC
22 822 13:41 19:19 — ⛏ Fish Boom FC
16 576 17:34 — — ⚔ Tower Rush
12 452 17:20 23:13 — ⛏ Fish Boom FC
11 417 14:59 27:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,650 17,274 10,005 1,050 43,979 45,734
13,700 13,676 6,130 2,390 35,896 40,418
10,615 12,951 3,105 3,180 29,851 32,075
11,115 8,665 4,060 1,050 24,890 26,991
7,000 5,110 1,320 300 13,730 14,964
5,610 4,000 2,075 300 11,985 13,702
4,725 2,741 1,200 370 9,036 10,710
3,975 2,946 190 600 7,711 8,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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