AoeStats
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Black Forest

510989735Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 67m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
721
+15
🇩🇪 Saracens · Germany
715
+15
🇸🇰 Aztecs · Slovakia
692
-15
🇪🇸 Italians · Spain
688
-23
Player eAPM Actions Feudal Castle Imperial Opening
32 2,162 19:00 23:59 41:57 ⚔ Drush into Towers FC into Archers
19 1,312 15:25 20:10 31:56 ⛏ Fast Castle
17 1,183 11:57 30:14 45:54 ⚔ M@A into Archers
15 1,044 13:37 21:29 38:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,120 17,596 17,645 4,010 65,371 90,244
23,660 14,445 14,085 3,085 55,275 58,466
14,000 17,254 9,755 2,370 43,379 71,534
16,240 11,685 9,260 1,500 38,685 45,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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