AoeStats
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MegaRandom

510506736Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 61m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
828
+15
🇪🇸 Mongols · Spain
828
+15
🇻🇳 Malay · Vietnam
825
-15
🇪🇸 Inca · Spain
799
-29
Player eAPM Actions Feudal Castle Imperial Opening
29 1,803 10:17 16:45 38:28 ⛏ Fast Castle
21 1,307 10:47 18:31 38:36 ⛏ Fast Castle
18 1,109 10:02 19:48 48:26 ⚔ Champi Rush
12 745 12:21 21:33 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,730 32,395 16,955 3,740 97,820 103,396
29,520 21,970 16,555 4,030 72,075 81,177
27,980 14,215 18,460 3,770 64,425 74,040
19,370 13,800 4,600 2,250 40,020 47,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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