AoeStats
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Black Forest

510420804Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 39m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
871
+16
🇨🇴 Wei · Colombia
826
+17
🇺🇸 Franks · United States
890
-18
🇪🇸 Bohemians · Spain
829
-30
Player eAPM Actions Feudal Castle Imperial Opening
28 1,086 14:05 21:08 35:07 ⛏ Fast Castle
15 593 15:15 20:02 31:46 ⛏ Fast Castle
14 562 13:07 18:23 34:49 ⛏ Fast Castle
12 450 12:16 22:39 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,965 12,085 4,685 1,985 34,720 42,817
12,025 12,377 4,805 1,610 30,817 36,672
9,745 9,054 5,660 2,240 26,699 36,815
6,445 5,338 1,590 755 14,128 19,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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