AoeStats
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Arabia

510408925Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 30m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1056
+14
🇧🇷 Vietnamese · Brazil
933
+19
🇩🇪 Khmer · Germany
1028
-17
🇪🇸 Turks · Spain
991
-42
Player eAPM Actions Feudal Castle Imperial Opening
47 1,455 9:54 16:35 — ⚔ Archer Rush
37 1,139 9:40 21:36 — ⚔ Scouts into Skirms
17 534 10:05 — —
13 411 10:27 19:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,130 5,379 3,050 850 19,409 20,511
9,225 5,410 1,345 200 16,180 17,723
4,870 4,906 2,005 200 11,981 13,960
2,795 2,703 50 125 5,673 8,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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