AoeStats
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Nomad

510402920Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 67m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Lithuanians · Czechia
1018
+18
🇨🇿 Byzantines · Czechia
1000
+19
🇺🇸 Mongols · United States
1077
-19
🇪🇸 Chinese · Spain
1040
-49
Player eAPM Actions Feudal Castle Imperial Opening
20 1,347 14:30 19:57 57:08 ⛏ Fish Boom FC
18 1,223 13:13 18:36 36:36 ⛏ Fish Boom FC
17 1,137 13:38 19:35 42:19 ⛏ Fish Boom FC
6 400 13:57 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,190 22,775 12,475 6,350 62,790 74,973
24,585 21,385 10,350 6,390 62,710 74,460
8,200 12,580 8,560 3,240 32,580 34,829
2,805 2,720 730 125 6,380 7,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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