AoeStats
← Párečkuss Maximus

Black Forest

510780826Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 45m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
878
+13
🇨🇳 Persians · China
846
+14
🇨🇳 Franks · China
845
+14
🇨🇳 Byzantines · China
823
-14
🇨🇿 Lithuanians · Czechia
812
-37
🇨🇳 Goths · China
786
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,449 12:45 20:10 — ⛏ Fast Castle
24 1,104 15:14 19:16 33:52 ⛏ Fast Castle
22 1,005 11:25 19:02 32:39 ⛏ Fast Castle
21 968 11:03 20:35 32:44 ⛏ Fast Castle
15 679 10:01 17:35 28:07 ⛏ Fast Castle
13 593 10:32 18:19 26:49 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,555 20,874 12,810 2,630 61,869 68,119
27,425 14,395 15,435 3,000 60,255 68,838
29,745 14,576 10,640 4,535 59,496 65,669
21,470 16,842 12,670 2,150 53,132 66,097
23,290 20,770 6,645 1,500 52,205 57,565
3,575 2,771 200 410 6,956 9,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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