AoeStats
← Párečkuss Maximus

Black Forest

509921968Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 41m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
958
+14
🇦🇷 Magyars · Argentina
956
+14
🇹🇼 Spanish · Taiwan
927
+17
🇩🇪 Turks · Germany
940
-16
🇹🇷 Persians · Türkiye
919
-15
🇨🇿 Poles · Czechia
900
-40
Player eAPM Actions Feudal Castle Imperial Opening
26 1,082 12:15 20:00 30:59 ⛏ Fast Castle
25 1,020 12:21 16:02 30:04 ⛏ Fast Castle
24 999 12:48 16:37 33:42 ⛏ Fast Castle
23 943 11:37 16:00 33:00 ⛏ Fast Castle
10 411 15:04 26:30 37:39 ⛏ Fast Castle
9 377 13:04 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,430 14,475 10,715 850 48,470 56,885
17,720 11,842 7,995 1,905 39,462 43,397
16,835 9,198 6,165 1,080 33,278 39,685
15,720 7,699 5,365 2,410 31,194 38,534
9,015 6,860 2,320 1,835 20,030 23,394
3,975 2,205 50 0 6,230 8,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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