AoeStats
← 泰拉第一老女人-凯尔希

Arena

510343550Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 61m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
885
+14
851
+15
🇨🇳 Spanish · China
809
+17
🇺🇸 Mongols · United States
875
-17
🇪🇸 Vietnamese · Spain
852
-16
🇿🇦 Byzantines · South Africa
825
-15
🇮🇳 Khmer · India
804
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,271 10:22 15:03 35:38 ⛏ Fast Castle
31 1,926 11:06 15:34 23:14 ⛏ Fast Castle
25 1,569 11:13 17:49 31:52 ⛏ Fast Castle
25 1,556 11:23 17:50 35:46 ⛏ Fast Castle
25 1,566 11:19 15:23 40:26 ⛏ Fast Castle
24 1,456 13:53 17:07 33:13 ⛏ Fast Castle
23 1,455 11:10 14:57 36:26 ⛏ Fast Castle
16 976 11:24 16:34 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,525 34,020 23,520 6,800 92,865 97,095
50,090 13,390 27,445 1,600 92,525 110,655
45,350 18,545 22,615 4,900 91,410 108,729
36,075 35,615 14,275 2,250 88,215 94,703
33,055 29,170 15,510 1,925 79,660 82,329
25,160 30,675 14,210 2,250 72,295 74,935
18,350 24,025 16,540 8,000 66,915 80,055
22,305 17,970 3,175 2,430 45,880 47,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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