AoeStats
← 泰拉第一老女人-凯尔希

Arena

509304729Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 26m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1001
+11
🇮🇹 Teutons · Italy
877
+15
Player eAPM Actions Feudal Castle Imperial Opening
32 858 12:07 15:47 — ⛏ Fast Castle
31 825 10:50 14:17 — ⛏ Fast Castle
18 470 9:34 16:44 — ⛏ Fast Castle
16 420 10:36 16:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,375 6,270 1,440 850 15,935 16,239
7,320 5,115 2,810 650 15,895 16,990
7,775 5,520 200 400 13,895 16,072
6,800 5,100 605 1,075 13,580 15,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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