AoeStats
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Arena

510379077Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 85m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1351
+14
🇹🇷 Magyars · Türkiye
1343
+14
🇩🇪 Saracens · Germany
1304
+16
🇸🇪 Malians · Sweden
1233
+19
🇺🇸 Sicilians · United States
1326
-17
🇮🇳 Dravidians · India
1309
-16
🇨🇱 Koreans · Chile
1284
-15
🇦🇷 Maya · Argentina
1283
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 5,019 11:42 15:33 26:51 ⛏ Fast Castle
53 4,524 9:49 14:11 33:21 ⛏ Fast Castle
47 3,988 10:29 14:20 33:28 ⛏ Fast Castle
42 3,610 10:39 15:10 30:45 ⛏ Fast Castle
39 3,354 10:04 14:16 45:18 ⛏ Fast Castle
33 2,811 11:03 15:56 45:30 ⛏ Fast Castle
27 2,271 11:10 15:15 27:18 ⛏ Fast Castle
16 1,377 10:37 15:31 39:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,740 49,570 42,565 4,430 155,305 166,437
23,150 63,450 24,425 11,830 122,855 146,878
47,985 54,820 16,085 2,955 121,845 126,201
69,420 22,845 18,070 3,710 114,045 139,118
31,735 36,305 16,090 4,000 88,130 101,522
31,935 29,312 22,235 3,250 86,732 88,111
25,295 23,355 21,920 3,125 73,695 96,842
9,650 4,705 5,085 1,300 20,740 22,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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