AoeStats
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Yucatan

510372689Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 37m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1372
+14
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1352
+15
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1309
+17
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1266
+18
🇮🇳 Celts · India
1371
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🇩🇪 Bohemians · Germany
1369
-18
🇩🇪 Mongols · Germany
1320
-16
🇸🇪 Tatars · Sweden
1246
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,449 8:54 21:32 — ⚔ Archer Rush
53 2,011 9:39 — — ⚔ Scout Rush
40 1,530 9:24 24:52 — ⚔ Scout Rush
38 1,429 10:20 14:18 35:45 ⛏ Fast Castle
31 1,188 10:15 17:44 33:58 ⚔ Scout Rush
31 1,180 10:04 15:03 30:34 ⛏ Fast Castle
29 1,102 11:19 16:18 34:30 ⛏ Fast Castle
25 960 11:45 17:54 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,065 15,433 7,325 1,800 43,623 49,195
15,985 8,224 6,125 1,600 31,934 36,030
14,685 8,600 4,640 385 28,310 31,025
13,850 5,281 3,295 2,285 24,711 27,935
8,150 8,617 5,325 305 22,397 24,393
9,660 7,498 1,475 3,205 21,838 26,525
8,175 7,190 4,565 985 20,915 24,948
5,890 4,691 50 335 10,966 12,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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