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Coastal Forest

510360327Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 18m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1344
+13
🇩🇪 Byzantines · Germany
1342
+13
🇩🇪 Armenians · Germany
1289
+15
1221
+18
🇪🇸 Celts · Spain
1321
-17
🇨🇿 Japanese · Czechia
1286
-15
🇸🇪 Magyars · Sweden
1246
-14
🇳🇱 Italians · Netherlands
1221
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 1,316 10:22 — — ⚔ Archer Rush
46 858 9:40 13:58 — ⛏ Fast Castle
42 776 9:48 — — ⚔ Drush
39 723 10:53 18:24 — ⛏ Fish Boom FC
33 603 11:14 — — ⚔ Scouts into Fish Boom
32 590 11:46 — — ⛏ Fish Boom into Fire Galleys
30 549 10:56 14:53 — ⛏ Fish Boom FC
25 458 10:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,825 3,471 590 100 7,986 8,348
4,150 3,315 50 100 7,615 7,591
2,875 3,110 745 0 6,730 7,876
2,350 3,251 375 195 6,171 7,808
2,680 2,878 595 0 6,153 6,437
3,230 1,980 850 0 6,060 6,332
2,315 2,406 50 0 4,771 6,634
2,640 1,569 270 0 4,479 5,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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