AoeStats
← bananin.cxs

Arena

510464168Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 45m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1133
+10
🇨🇱 Spanish · Chile
938
+18
🇺🇸 Lithuanians · United States
1005
-33
🇺🇸 Mongols · United States
965
-31
Player eAPM Actions Feudal Castle Imperial Opening
51 2,327 11:27 15:59 38:24 ⛏ Fast Castle
35 1,595 9:07 16:15 38:52 ⛏ Fast Castle
27 1,248 11:43 15:47 29:28 ⛏ Fast Castle
20 903 11:22 17:20 43:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,845 9,365 6,835 2,355 37,400 46,684
15,715 10,044 6,970 770 33,499 37,923
16,650 7,415 6,325 2,800 33,190 36,255
7,150 9,790 5,635 765 23,340 27,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.