AoeStats
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Lombardia

509002387Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 69m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1140
+12
🇨🇱 Spanish · Chile
952
+19
🇵🇪 Japanese · Peru
1079
-17
🇵🇪 Vietnamese · Peru
997
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,432 11:00 16:46 34:35 ⛏ Fast Castle
36 2,488 9:22 22:48 36:31 ⚔ Archer Rush
36 2,479 8:50 25:17 39:11 ⚔ Scout Rush
34 2,355 11:12 23:18 43:52

Resources

Player Food Wood Gold Stone Spent Collected
43,225 21,588 17,760 3,000 85,573 91,460
22,410 33,581 14,095 1,050 71,136 89,813
22,915 20,006 15,685 3,025 61,631 79,286
27,955 17,380 8,880 2,150 56,365 63,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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