AoeStats
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Arabia

510639821Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 41m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1244
+12
🇦🇷 Byzantines · Argentina
1183
+14
🇨🇱 Vietnamese · Chile
1154
-13
🇨🇱 Italians · Chile
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,778 9:05 22:16 35:39 ⚔ Archer Rush
40 1,658 9:38 21:46 — ⚔ Scouts into Skirms
39 1,615 11:28 20:16 38:57 ⚔ M@A into Skirms
34 1,423 9:35 24:27 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,840 11,794 7,680 850 35,164 37,442
13,785 7,795 6,415 200 28,195 32,992
7,665 7,465 4,230 750 20,110 22,511
7,325 6,194 1,485 875 15,879 18,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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