AoeStats
← GNEISS

Fortress

508081148Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 61m 45s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1100
+20
🇨🇱 Khmer · Chile
1076
+21
🇨🇱 Bulgarians · Chile
1189
-21
🇨🇱 Tupi · Chile
1180
-20
Player eAPM Actions Feudal Castle Imperial Opening
35 2,184 7:44 13:44 31:06 ⛏ Fast Castle
32 1,954 6:44 11:26 27:37 ⛏ Fast Castle
29 1,762 7:10 11:29 32:17 ⛏ Fast Castle
18 1,086 7:56 12:52 27:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,345 29,330 55,155 2,955 144,785 150,154
39,570 27,510 30,090 1,265 98,435 110,436
22,725 28,815 21,365 3,560 76,465 80,966
25,175 12,933 15,160 2,620 55,888 62,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.