AoeStats
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Pilgrims

508075371Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 36m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1208
+16
🇲🇽 Byzantines · Mexico
1191
+16
🇨🇱 Bulgarians · Chile
1205
-16
🇨🇱 Magyars · Chile
1196
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,390 10:54 16:15 — ⛏ Fish Boom FC
31 1,135 12:12 18:41 31:03 ⚔ Fish Boom into Towers FC
30 1,071 12:31 22:15 — ⛏ Fish Boom FC
29 1,059 13:10 17:37 34:07 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,520 12,083 3,535 2,650 27,788 30,983
8,295 8,342 4,670 2,525 23,832 25,509
7,340 7,069 2,490 1,450 18,349 18,543
6,200 5,286 2,975 1,700 16,161 17,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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