AoeStats
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Pilgrims

508072285Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 17m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
1175
+18
🇳🇮 Bulgarians · Nicaragua
1138
+20
🇨🇱 Bulgarians · Chile
1224
-19
🇨🇱 Persians · Chile
1215
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 622 14:52 — — ⛏ Fish Boom
34 603 13:19 — — ⛏ Fish Boom
28 494 10:47 16:48 — ⛏ Fish Boom FC
23 416 10:39 — — ⚔ Fish Boom into Drush into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
3,280 3,771 785 100 7,936 8,523
1,850 4,605 430 200 7,085 7,145
2,250 3,321 155 200 5,926 5,112
2,100 3,158 330 100 5,688 7,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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