AoeStats
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MegaRandom

510812411Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Lithuanians · Finland
2064
+6
🇫🇮 Bengalis · Finland
1970
+9
🇫🇷 Tatars · France
1866
+12
🇪🇸 Slavs · Spain
1638
+20
🇮🇪 Italians · Ireland
1823
-13
🇨🇦 Saracens · Canada
1821
-14
🇳🇱 Mapuche · Netherlands
1754
-10
🇮🇪 Armenians · Ireland
1753
-10
Player eAPM Actions Feudal Castle Imperial Opening
73 4,273 12:49 16:18 32:52 ⛏ Fish Boom FC into Galleys
63 3,711 11:03 14:45 34:23 ⛏ Fish Boom FC
52 3,084 12:35 16:08 30:03 ⛏ Fish Boom FC
45 2,622 11:58 17:21 37:00 ⛏ Fish Boom FC
43 2,522 10:16 20:06 30:35 ⚔ Fish Boom into Scouts
41 2,430 12:31 16:35 34:56 ⛏ Fish Boom FC
38 2,246 11:03 14:35 35:29 ⛏ Fish Boom FC
34 2,011 12:21 17:18 32:25 ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
42,210 34,545 25,190 3,260 105,205 118,998
34,060 28,757 36,595 5,610 105,022 108,870
35,005 31,031 19,455 8,845 94,336 113,675
32,325 24,890 30,105 4,315 91,635 122,413
28,645 38,322 14,150 3,320 84,437 87,879
28,925 33,171 13,460 5,445 81,001 89,242
23,240 28,556 18,340 2,740 72,876 114,731
15,225 30,614 16,590 3,585 66,014 69,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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