AoeStats
← =)Svanhilde

Black Forest

510761092Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 3m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1779
+9
🇨🇳 Poles · China
1571
+18
🇹🇼 Hindustanis · Taiwan
1521
+20
🇨🇴 Magyars · Colombia
1447
+22
🇨🇳 Vietnamese · China
1704
-21
🇮🇹 Shu · Italy
1643
-19
🇺🇸 Georgians · United States
1606
-17
🇨🇳 Malay · China
1471
-12
Player eAPM Actions Feudal Castle Imperial Opening
100 370 — — —
91 337 — — —
72 267 — — —
69 254 — — —
47 175 — — —
37 138 — — —
18 68 — — —
4 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 76 50 0 676 429
450 125 50 0 625 581
450 12 50 0 512 381
500 0 0 0 500 519
350 100 0 0 450 455
350 100 0 0 450 283
300 0 0 0 300 409
200 50 0 0 250 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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