AoeStats
← =)Svanhilde

Coastal Forest

510652753Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Aztecs · France
1752
+13
🇨🇳 Spanish · China
1725
+14
1679
+16
🇵🇪 Muisca · Peru
1663
+17
🇦🇷 Britons · Argentina
1786
-20
🇵🇹 Hindustanis · Portugal
1671
-15
🇵🇹 Poles · Portugal
1637
-13
🇺🇸 Mongols · United States
1618
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,559 9:36 22:55 33:27 ⚔ Archer Rush
58 3,191 9:52 20:32 44:08
56 3,108 9:05 22:16 40:30 ⚔ Scout Rush
52 2,885 10:50 14:36 32:10 ⛏ Fish Boom FC
51 2,835 9:11 29:25 45:30 ⚔ Archers into Skirms
50 2,766 11:00 14:59 31:19 ⛏ Fish Boom FC
38 2,111 8:25 26:43 40:15 ⚔ Scout Rush
27 1,475 37:42 41:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,905 37,887 18,655 2,530 90,977 97,422
23,075 41,857 19,300 5,170 89,402 98,711
36,225 11,552 28,695 1,605 78,077 80,298
31,950 17,855 14,440 1,700 65,945 66,626
29,175 23,774 9,335 2,570 64,854 69,330
15,055 20,738 12,360 2,220 50,373 56,692
17,915 18,920 11,760 365 48,960 51,878
11,125 10,110 750 1,355 23,340 25,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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