AoeStats
← =)Svanhilde

MegaRandom

510641248Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 1m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1948
+2
🇨🇳 Britons · China
1862
+3
🇨🇳 Goths · China
1857
+3
🇫🇷 Vikings · France
1767
+5
🇪🇸 Lithuanians · Spain
1576
-4
🇲🇽 Slavs · Mexico
1556
-4
🇺🇾 Malians · Uruguay
1450
-3
🇲🇽 Inca · Mexico
1383
-2
Player eAPM Actions Feudal Castle Imperial Opening
92 136 — — —
89 132 — — —
78 116 — — —
67 100 — — —
53 79 — — —
51 75 — — —
48 71 — — —
40 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 0 50 0 400 686
300 25 0 0 325 141
250 50 0 0 300 128
250 25 0 0 275 209
250 0 0 0 250 100
200 0 50 0 250 243
100 50 0 0 150 141
100 0 0 0 100 92
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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