AoeStats
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Arena

508007679Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 64m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
973
+17
🇨🇳 Huns · China
939
+19
🇨🇳 Spanish · China
932
+19
🇺🇸 Teutons · United States
1036
-19
🇩🇪 Ethiopians · Germany
989
-18
🇺🇸 Romans · United States
981
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,168 12:05 16:32 38:31 ⛏ Fast Castle
33 2,139 11:19 16:06 31:29 ⛏ Fast Castle
23 1,503 10:45 15:05 36:36 ⛏ Fast Castle
23 1,474 10:28 14:52 30:13 ⛏ Fast Castle
22 1,398 11:08 16:42 30:07 ⛏ Fast Castle
12 750 11:40 17:13 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,100 39,060 23,400 3,550 122,110 126,519
42,795 40,025 17,105 4,445 104,370 122,463
34,535 24,010 22,810 4,100 85,455 92,158
28,080 29,405 20,005 3,630 81,120 90,516
29,815 14,870 16,855 3,475 65,015 74,931
21,685 24,825 14,400 2,290 63,200 64,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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