AoeStats
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Arena

507997758Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 53m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1021
+14
🇷🇺 Franks · Russia
987
+15
🇹🇷 Chinese · Türkiye
954
+16
🇨🇳 Bohemians · China
989
-16
🇨🇳 Huns · China
954
-15
🇨🇳 Spanish · China
946
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,783 11:16 16:28 32:30 ⛏ Fast Castle
29 1,554 12:01 16:28 — ⛏ Fast Castle
28 1,499 11:02 14:46 37:46 ⛏ Fast Castle
27 1,434 10:28 27:51 —
24 1,286 10:57 15:35 32:08 ⛏ Fast Castle
23 1,236 11:24 17:06 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,195 36,835 23,060 5,560 84,650 107,845
23,370 24,407 17,880 3,100 68,757 88,893
24,170 13,290 19,460 7,715 64,635 66,411
19,945 15,883 11,960 2,265 50,053 53,518
21,685 17,880 5,850 1,210 46,625 48,363
21,535 13,348 6,790 2,370 44,043 49,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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