AoeStats
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Arena

507989996Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 44m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
972
+17
🇨🇳 Goths · China
935
+19
🇨🇳 Spanish · China
928
+18
🇨🇳 Franks · China
997
-18
🇹🇼 Khitans · Taiwan
991
-18
🇨🇳 Wei · China
987
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,211 11:11 16:00 32:16 ⛏ Fast Castle
26 1,148 12:21 16:39 31:27 ⛏ Fast Castle
23 1,025 9:10 19:05 35:06 ⛏ Fast Castle
23 1,032 11:19 16:22 34:26 ⛏ Fast Castle
22 980 11:24 18:01 34:57 ⛏ Fast Castle
21 943 11:14 16:08 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,665 12,745 16,090 950 59,450 61,523
23,005 16,625 9,910 2,585 52,125 56,909
18,555 12,095 8,820 1,600 41,070 46,944
15,240 14,885 5,140 1,850 37,115 44,069
15,065 12,065 4,965 2,150 34,245 35,372
15,515 8,930 6,635 1,500 32,580 37,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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