AoeStats
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Arena

507479591Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 42m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1041
+15
🇸🇪 Japanese · Sweden
1025
+15
🇹🇼 Mongols · Taiwan
1017
+16
🇻🇳 Turks · Vietnam
995
+16
🇨🇳 Turks · China
1127
-21
🇨🇳 Goths · China
1003
-15
🇨🇳 Huns · China
957
-13
🇨🇳 Persians · China
948
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,700 10:51 14:38 28:46 ⛏ Fast Castle
36 1,518 11:59 16:10 20:23 ◆ FC into Fast Imp
28 1,173 11:54 16:13 21:00 ◆ FC into Fast Imp
25 1,046 10:47 14:21 29:24 ⛏ Fast Castle
25 1,057 10:24 15:08 28:49 ⛏ Fast Castle
23 994 11:15 15:47 42:12 ⛏ Fast Castle
22 944 11:04 19:11 — ⛏ Fast Castle
19 813 11:23 16:44 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,530 12,720 20,795 2,250 70,295 80,041
33,345 14,610 14,075 3,000 65,030 68,554
23,565 15,375 10,810 2,900 52,650 57,829
18,110 11,195 7,015 950 37,270 39,608
14,090 7,545 8,020 1,500 31,155 37,621
14,035 11,631 3,065 995 29,726 33,516
8,635 10,860 865 3,200 23,560 25,226
6,435 3,485 3,475 65 13,460 15,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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