AoeStats
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Oasis

509547616Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
717
+34
🇧🇷 Romans · Brazil
714
+34
🇨🇴 Persians · Colombia
730
-16
🇨🇴 Britons · Colombia
621
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,417 12:55 28:56 43:20 ⚔ Scout Rush
21 1,119 10:59 19:32 45:48 ⚔ Archer Rush
20 1,076 13:13 29:03 45:26 ⚔ Drush
16 891 16:17 26:45 — ⚔ Drush FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,285 13,525 9,885 1,780 44,475 48,930
19,470 11,895 9,805 1,050 42,220 51,193
11,585 11,023 7,075 1,600 31,283 35,937
11,125 8,629 4,070 1,075 24,899 32,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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