AoeStats
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Arena

510609929Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bengalis · Belgium
1428
+15
🇺🇸 Maya · United States
1425
+15
🇺🇸 Slavs · United States
1422
+15
🇨🇳 Bohemians · China
1387
+17
🇩🇪 Aztecs · Germany
1463
-17
🇩🇪 Goths · Germany
1421
-16
🇩🇪 Chinese · Germany
1419
-16
🇩🇪 Dravidians · Germany
1334
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,774 10:22 16:45 30:53 ⛏ Fast Castle
38 1,753 11:11 14:49 34:08 ⛏ Fast Castle
35 1,614 10:28 15:41 31:34 ⛏ Fast Castle
30 1,379 10:54 14:55 30:40 ⛏ Fast Castle
27 1,244 11:17 16:09 32:35 ⛏ Fast Castle
27 1,250 10:23 14:53 31:14 ⛏ Fast Castle
26 1,197 10:50 14:29 34:53 ⛏ Fast Castle
22 1,000 8:57 20:21 33:03 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,965 30,090 14,035 2,960 70,050 73,429
28,720 19,210 14,505 3,550 65,985 71,524
23,605 17,265 18,610 3,205 62,685 69,107
24,055 18,660 13,475 3,100 59,290 63,842
26,240 18,304 10,035 3,020 57,599 66,740
20,020 17,370 11,860 2,250 51,500 57,450
18,990 19,840 6,365 2,490 47,685 51,906
13,370 8,087 3,830 1,050 26,337 30,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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