AoeStats
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MegaRandom

510583681Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 29m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1391
+12
🇨🇳 Japanese · China
1318
+14
🇹🇼 Spanish · Taiwan
1238
+18
🇨🇳 Koreans · China
1234
+18
🇵🇪 Mongols · Peru
1342
-18
🇹🇷 Mongols · Türkiye
1278
-15
🇺🇸 Britons · United States
1268
-15
🇨🇦 Franks · Canada
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,628 12:01 16:03 — ⛏ Fish Boom FC
43 1,279 11:07 15:19 — ⛏ Fast Castle
41 1,229 11:34 15:40 — ⛏ Fast Castle
29 872 11:31 16:04 — ⛏ Fast Castle
20 600 11:42 16:48 — ⛏ Fast Castle
20 583 11:22 17:21 — ⛏ Fast Castle
0 8 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,625 8,475 2,835 500 21,435 22,196
6,450 6,425 1,760 225 14,860 17,911
6,450 5,562 1,895 950 14,857 16,106
4,900 4,245 1,430 1,400 11,975 12,407
6,125 3,610 1,425 300 11,460 14,144
4,675 3,508 455 1,890 10,528 12,705
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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