AoeStats
← Spieler1237765

Coastal Forest

510614446Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 46m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
801
+15
🇩🇪 Italians · Germany
755
+16
🇩🇪 Ethiopians · Germany
790
-42
🇩🇪 Ethiopians · Germany
756
-36
Player eAPM Actions Feudal Castle Imperial Opening
28 1,273 16:18 — —
21 978 13:16 20:33 35:58 ⚔ Archer Rush
17 787 12:58 20:38 34:19 ⛏ Fish Boom FC
16 749 15:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,405 9,625 6,295 2,550 30,875 37,472
12,095 9,670 4,700 2,800 29,265 43,146
5,025 9,785 300 240 15,350 16,474
5,030 4,377 0 140 9,547 11,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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